Partners sit opposite each other: Red + Yellow vs Green + Blue. A team wins only when all 8 tokens of both partners are home.
Seats at the board
Pass the phone around โ each player taps their own dice box to roll. Every value rolled must be played, or the whole turn rolls back.
GILGITI LUDO
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Winner
Leave this game?
The current match will end and everyone goes back to the start screen.
HOW TO PLAY
Your turn
Roll first, move after. Tap your dice box; a 6 means roll again (three 6s in a row cancel the whole turn). When the rolling is done, play your values in any order โ tap a value chip, then a glowing token. Only a 6 brings a token out of the yard onto your entry star. An exact roll is needed to finish a token.
All or nothing
Every value you rolled must be played. If you get stuck with a value that has no legal move, the entire turn is rolled back โ everything returns to where it started, and play passes on. This applies even to winning: if your last token reaches home but another rolled value is left unplayable, the finish is undone with the rest of the turn.
Blocks
2+ tokens of one colour on a square form a block (partners' tokens mix into blocks in team games). Enemy blocks can't be passed through or landed on. Single tokens never block anyone.
Stacks strike together โ only together
A stack cannot wander around as a group. It moves as one unit for exactly one purpose: landing on an enemy block that matches it exactly โ same size, same colour pattern (2 same-colour takes 2 same-colour; 2+1 mixed takes 2+1 mixed). Otherwise tokens move one at a time. A lone enemy token can only ever be taken by a single token.
Stars
The 8 stars are safe ground โ no captures ever happen there. But a star held by an enemy block is closed: you can't land on it until they move. Exception: if your team already has a token sitting on a star, the enemies there never count as a block against you.
Blocked entry & forcing the gate
An enemy block on your entry star locks you out โ unless your team holds a token there too. If the block is exactly 2 tokens of one colour, roll two 6s in one turn and spend them together to force the gate: two of your tokens push in and stand beside them. Nothing is captured โ no capture ever happens on a star โ but the star is contested now, so it can't lock you out any more. A mixed partner block can never be forced.
Teams
Red + Yellow vs Green + Blue. A team wins only when all 8 tokens of both partners are home โ one player finishing means nothing on its own. A finished partner rests one turn, then their rolls move their partner's tokens.